Posted March 11, 2020 at 10:05 pm

Yo, if you've got any familiarity with the original Grapple toy, dang is EarthRise Grapple gonna feel like some dejavu!   In ways more than other retreads, he feels solidly like "this 1980s guy but with joints."  He transforms basically identically, but now there's knees.  And because Grapple's cartoon model was designed in 1985, he's gonna look pretty much just like his original toy, too!  Due to Circumstances, there is not a lot new here.

And generally, with Stege/EarthRise stuff, things just work so dang well -- executed so simply and flawlessly -- that even though there's (again) that feeling of dejavu, it's all cool!  ... However, Grapple has a big problem.

See, he's got some pegs at the back of his head/crane arm that plug into the back of the vehicle/his feet while transforming into crane mode.  But the connections between the pegs and the crane arm are kind of Not Enough and so there's a chance of plugging them into the pegholes for the first time and then ... them tearing off inside the pegholes when you try to untransform him.  Mine has not done this, but the problem was already reported and I was careful and it was still... an... ordeal to get them out.  Just, like, pulling on them as straight and outward as I could, very slowly.  Some folks sand the pegs or the peghole down, some folks just snip the pegs in half.  But this is still a pretty serious oopsie-doodle!  The default of "Stege/EarthRise is boringly G1 but executed really well so it's hard to be mad" has been poked in the eye by this feller.  

*DISTRAUGHT SHRUG*

I painted the helmet on my Grapple black.  The all yellow head look from the cartoon IS NOT GOOD.  I fixed it.  

Also I had to shave down the pegs on mine as a precaution.  

One of those things I shouldn't be expected to do with my stuff.  

Posted March 8, 2020 at 12:10 am

Hot on the heels of Stege Starscream and his Colonial Viper altmode is... EarthRise Starscream, who's back to being an F-15!  You're like, "hey, didn't we just get a Voyager Class Starscream, and this is a new Voyager Class Starscream?" and the answer is "YUP."

(Though honestly, it's Starscream.  He's popular.  Folks will buy him, even if you or I are not one of those folks.)

The thing about Stege Starscream is that he was surprisingly great.  You know, for a shellformer.  He wadded up his robot mode into a little ball and you close the spaceship mode around him, the end.  And while that in itself may not be what we strictly want out of a transforming toy, it did offer some advantages.  Mostly, like, Stege Starscream's robot mode was incredibly poseable, especially for a Starscream.  It had waist rotation, it had ankle tilts, it had double-jointed elbows, it had shoulders with wide range... you could get the danged thing to fold its arms across its chest, fer cheese's sake.  It could do that BECAUSE it folded up into a ball and the altmode closed around it.  

EarthRise Starscream, meanwhile, is ... a Transformer.  It transforms.  The cockpit becomes the cockpit chest, the wings become the wings, etc.  The robot becomes the jet -- at least as much as most Transformer robots become jets.  And that... means the articulation is scaled back.  It's been noted by everyone (including Hasbro) that ER Starscream is essentially a scaled-up Classics 2006 Starscream.  And it... has slightly more articulation than that toy, which was notoriously stiff.  ER Starscream adds some wider range to Classics Starscream's shallower joints, plus a bicep swivel, and the head turns independently of the nosecone on his back, there's those ankle tilts that are all the range...

But there's no waist rotation, which is a gaddanged FIRST among the Deluxe-and-up toys in this War for Cybertron toyline trilogy.  There's no double-jointed elbows, no extra range in the shoulders for arms-folding (it was required for transformation on the Stege toy).  And so after the absolute bounty of articulation that Stege offered a Starscream for the first time, this new Starscream feels stiff.  Even though, on average, his articulation is more than Starscream toys typically have.  

On the other hand, it actually transforms traditionally without being a Popple.  

So, y'know, pick your poison, I guess.  

I have two.  I bought a second one to paint up in Early Marvel Comics Starscream colors, from back when the interiors colorist was working off early Starscream model sheets where his chest was black instead of red.  I got halfway through that one and realized, yo, if I stop here, I've got a toy colors Starscream, with darker blues instead of the cartoon's brighter blues.  It looked nice, so I kept it there!  I also gave him Classics Starscream's null ray arm cannons, because I like them bulky.  ...and then I painted my back-up ER Starscream toy in the Early Marvel scheme.  Y'know, comics blue-for-black chest, blue head and face with white eyes, inverted colors on the feet...  And I fold the wings back out of view, since Mike Manley didn't draw them in issue 9.  

no i'm not gonna lop off an ear, jose delbo drew him earless only after the color scheme was updated

Posted February 13, 2020 at 11:35 pm

You see the phrase "mini-Masterpiece" thrown around at some modern regular retail toys.  Stege Sideswipe?  Mini-Masterpiece!  Earthrise Grapple?  Mini-Masterpiece!   It gives the impression that these retail toys are just scaled down Masterpiece toys.  And honestly, these toys are not much like their larger, expensiver counterparts at all.  They just all try to look like the cartoon, while transforming pretty differently.  

EarthRiseEarthrise Wheeljack is like that!  He looks like a smaller toy of Masterpiece Wheeljack, but he's really not.  He just wants to look like the same source material.  And so he has similar proportions and colors, and he transforms into the same box with a dome, but he doesn't feel like he takes home any lessons in particular from the Masterpiece.  Heck, his arms pull out of the back of the car mode in a completely different way.  His torso transforms (so that parts are facing the right way) in a much simpler, elegant way than, you know, turning inside out as per usual.  

In that way, it's a pretty satisfying Wheeljack toy!  He... looks like Wheeljack.  And handling him doesn't disprove the existence of a benevolent god.  (that's jetfire's job)

The first Deluxe Class G1-style Wheeljack toy came out in... what, 2011?  Dang, 9 years ago.  In between then and now there was also the Combiner Wars Deluxe.  Neither have something that's very important to me: rally deco.  I want sponsor logos!  And so regardless of how I feel about the rest of this new Wheeljack, the fact that he has doors covered in tiny fake sponsor logos makes him the best one.  The red hubcaps don't hurt, either.  

"Regardless of how I feel about the rest of this new Wheeljack" makes it seem like I'm trying to compensate for some faults.  I'm not, actually!  He's a pretty good Wheeljack.  There have been ... well, honestly, not that many Wheeljacks.  It feels like more Wheeljacks.  A lotta Wheeljacks.  Maybe there's some premature Wheeljack fatigue.  But this is still a pretty good one.  Maybe the best one.  

It has sponsor logos.

Posted February 8, 2020 at 9:04 pm

Dangit, Stege is over, and so now it's EarthRise time.   I'm going to miss Stege, because I liked calling it Stege.  It's just fun to say and fun to type.  EarthRise is just EarthRise.   And you gotta abbreviate it as "ER" which always makes me think of George Clooney.  Goodbye, Stege.  You were too Stege for this world.

Check out Hoist!  That's right, he's mistakably an Earth truck, because, well, EarthRise.  The toyline is, in theory, on Earth.  And so he's not just an Earth truck that Hasbro tells us is a Cybertronian vehicle, he's properly an Earth truck.  And because this is Hasbro in the late 2010s to early 2020s, he's an Extremely Eighties Earth truck.  He seems to be a Toyota Hi-Lux pickup, same as the original toy.  Or at least a Close Enough But Not Too Close That We Gotta License It version.  Which is fine to me if only because I prefer boxy vehicles 'cuz they're way easier for me to draw.  They're just rectangles.  None of those pesky curves.

The original toy had a little platform that lowered down off the bed of the truck to help Hoist tow other Transformer cars.  This is equally true for the new EarthRise Hoist, but specifically with Rest Of The Toyline compatibility!  See, Earthrise's "other than transforming" gimmick is "there are bases with interconnecting ramps."  And Hoist's towing platform thing is compatible with the ramps.  And so you can lengthen the towing platform with a piece of ramp, or connect it to a base and drag the base around, who knows.  It connects.  Connecting is neat.

Hoist's truck transforms into a... properly huge robot.  EarthRise continues Stege's commitment to adhering to cartoon robot scale, even if it results in large variations of robot size within a single size class.  Hoist is on the high end of the spectrum of Deluxe Class toys.  He's about the size and heft of Stege Ratchet and Ironhide.  They're all trucks and vans, so they're bigger than the sports car guys.  (but not quite big enough to rate being Voyager Class)  This is very satisfying to me, since the previous Hoist toy, from Thrilling Thirty, was a pretty small Deluxe.  For Deluxes, he was eensy!  And this won't do.  I mean, I'm gonna keep that toy, since that's the Lost Light design for Hoist, and I gotta Lost Light shelf display, but it's nice to have a Hoist that's Rightfully Huge next to, say, anybody else.  

Since Hoist is obviously gonna be retooled into his pickup truck buddy Trailbreaker later, his robot mode is a compromise of their two designs.  He keeps the toy-accurate truck kibble hiding behind his arms that Hoist's animation model had, while borrowing Trailbreaker's legs.  (Trailbreaker and Hoist, despite being drawn from the same toy, had animation models designed by two separate artists, and so their cartoon/comic appearances were more different than you'd think.

Hoist comes with an orange nozzle you can fit over one of his fists so he has his gun arm.  He's also got the standard articulation you'd expect from a Stege or (apparently) EarthRise toy, including ankle tilts, waist rotation, and all the other little movement spots that are now expected.  ER Hoist also continues Stege's seeming commitment to straightforward, non-reason-for-murdery transformation sequences.  It's a pleasurable encounter going back and forth.

He's a hefty boy and I like him.  All I need is a tiny Brick Springhorn figurine to complete him.

Posted December 18, 2019 at 2:34 pm

Hey, did you know that Masterpiece Blackrachnia's boobs are actually smaller than original toy Blackarachnia's boobs?  Hard to believe!  I mean, technically they started out being Tarantulas's pecs and looked more like a pair of golf balls, but it's somehow true!

Anyway, here's MP-46 Blackarachnia.  She's about the size of a large Deluxe Class toy.  (She's practically identical in size to Animated Blackarachnia, for example.)  I mean, you can tell she costs more just by looking at her -- she's ... a lot of paint and her parts count is massive.  But this is what size Blackarachnia's gotta be if she's gonna be in scale with everyone else in the Beast Wars Masterpiece range.  She wasn't a large gal!  The shortest character on the show, actually, ranking below Quickstrike, Rattrap, and Scorponok.  

Her size is relevant insomuch as she has to transform from one thing into another thing, and the two things share essentially zero parts.  Masterpiece Dinobot was also like this, and what he did to get from velociraptor to robot was... turn entirely inside out.  He was a Popple.  But he could do this because he was massively large.  There was enough of him that he actually could turn inside out.  Blackarachnia, though, uh.  She be small.  There's not enough of her to do what Dinobot does.  

She tries, though.

Obviously, by looking at her, the robot mode's accuracy was emphasized.  In robot mode, she's a perfect action figure of the CGI model.  The only thing that's even a tiny bit off is the exact curvy shape of the spider abdomen stuff on her back, and even that's getting picky.  It's hard to tell that she even transforms into something, at a glance.  She's got spider legs on her arms and that's it.  

The spider mode is definitely where all the compromises landed.  Her tiny head and thorax sit atop a massive pile of robot mode arms.  Her robot mode legs are too large to tuck entirely inside her spider mode abdomen.  The thing is, there's just not anywhere for all this stuff to go.  Her two modes are largely incompatible, and she's too insubstantial to be as creative with the transformation as one'd like.  Cramming all the accuracy into the robot mode seems like the best idea between "favoring robot," "favoring spider," and "making both look bad."

Blackarachnia comes with one stand square (Dinobot came with two squares), a support arm for the stand, four web parts that combine with each other to form a complete web and attach to the support arm, and an attachment piece to help you connect Blackarachnia to it in various ways.  This stuff is larger than the toy itself, so even though Blackarachnia is pretty small, you get a big chunk of plastic.   

There's also two alternate heads (nigh-identical smiling and laughing-while-green-eyes-glowing), a harpoon that attaches to the harpoon weapon that forms out of part of her abdomen, a second harpoon attached to a string which you can use to swing or hang Blackarachnia from, and a VR mask attached to a wire and a separate extra wire.

Masterpiece Blackarachnia is a small but incredibly intricate toy that transforms from a 100% perfect robot mode (which is extremely poseable) to a spider-mode that looks okay if you haven't put your contacts in yet, comes with a few extra faces, a large diarama stand, and some weapons.  How much you want this for the price she asks depends on how much you dig Blackarachnia.  

Posted December 1, 2019 at 1:39 pm

The reason I'm... inordinately fond of the 1987 Targetmaster Crosshairs is not one that's likely to be replicable by other, non-me people.  But I am!  I love this guy.  I've been waiting for a modern toy of this dude for a very long time.

So.  

Like, it's 1987.  I am eight.  I still don't own an Optimus Prime.  At this point, I've already tried taking washable red and blue markers to my white Ultra Magnus cab, resulting in a pink and powder blue Easter Optimus, oops.  And so I get taken to the store for, I dunno, my birthday, probably?  And there's still no Optimus.  It's 1987.  But I pick out Crosshairs because he's a red and blue truck.  He'll do!  Sort of!  

I take Crosshairs with me to my third grade class.  He's stolen.  The following day, while I'm still distraught, that kid who bullies me claims he took him home and melted him in his backyard.  A neighbor kid agrees, yeah, he saw a melted puddle of plastic in his back yard!  Crosshairs is gone and he's been murdered.  

The melting story, upon reflection, is not terribly likely, and probably made up to be a jerk.  But Crosshairs was still stolen!  And I was still, in the moment, fairly traumatized.  I became a weird little Crosshairs obsessive, like a very specialized Bruce Wayne.  I can tell you all sorts of things about Crosshairs that nobody else cares about, like his different-from-the-toy head that appeared in the comic and cartoon (and was based on early control art before it got changed to being a super boring normal-ass face head).  Or the white hands he had in the cartoon (which might have been based on the silver stickers across his wrists).  And I might drone on about his voice (supplied by Neil "Shipwreck" Ross) that tried to sort of be Jack Nicholson but came out more Ronald Reagan.  

Every time a new Transformer comes out that's a truck or whatever, I usually pine for a Crosshairs redeco of it.  It even almost happened a few times, like with a shelved BotCon Crosshairs from Generations Kup!  And finally, at long last, this has occurred, using Stege Ironhide.  And even better, Crosshairs has his comic/animation head.  (This is his real, better head, and the original toy's can go haaaang.)  And even even better, Stege Ratchet has compatible white hands I can swap in to give Crosshairs his cartoon white hands.  And even even even better, an updated version of Pinpointer exists (who was recently paired with Windblade).  And so I've got this perfect storm of a perfect Crosshairs.  

Just... try to feel my excitement through the screen, somehow.  I know, I know, he's just a 1987 Targetmaster truck.  Half his appearances are probably drawing errors of Pinpointer.  (He honestly had an overly-fair amount of lines in the cartoon.)  

Toy-wise, he's exactly Ironhide but in different colors and a different head, with Ironhide's hammer/cannon weapon redecoed red and black to look vaguely like Pinpointer.  Ironhide's a pretty good toy, if the side panels don't pop off all the time.  And Crosshairs' don't, so, yeah, we're solid.  And, yes, I swap out the hands and give him his rightful Targetmaster partner, and we're good, and we've almost entirely nailed floorboards over my third grade childhood trauma.  

almost



almost

Posted November 15, 2019 at 10:57 pm

When War for Cybertron: Stege Hound first came out, everyone noticed something odd about his packaging art -- he had Hot Shot's head!  Specifically, Cybertron Defense Hot Shot's head.  The packaging artist painted the wrong head, possibly because the photos they were sent presented the toy with it.  CD Hot Shot was a military vehicle, while currently Rescue Bots Academy Hot Shot is a dune buggy, so a Cybertronic Jeep mode isn't too far off the mark for the guy.   Thing is, most toys these days get extra heads built into the tooling for potential later releases, but these potential later releases don't always happen!  And so despite us knowing (intuitively) there was a Hot Shot head somewhere in Stege Hound's tooling, it didn't guarantee we'd get a Hot Shot from him.

Ultimately (obviously), we did!  He wasn't confirmed officially until dang near the end of the line, and just days before he was released exclusively at New York Comic-Con (via Entertainment Earth).  Entertainment Earth also had a matching Hot Shot pin and a little Hot Shot badge tag, both of which Adam Pawlus was gratefully able to get for me.  (I also was helped getting a pin by good ol' warcabbit.)  Since, you know, I've never been to a NYCC.  Hot Shot himself was available readily online through various outlets.

And the Stege Hot Shot is... good.

I mean, he's not the Hot Shottiest Hot Shot, since he's not a yellow sportscar, but he's probably one of the best Hot Shot toys?  Because Hound himself is pretty good, you see.  He's got a neat transformation (both sets of wheels end up in his legs), and he comes with two cannons and a ... fake spare tire thing, since the altmode is Cybertronian.  The fake spare tire thing can attach to the side of the larger cannon and make it look like a Tommy gun.  

But Stege Hot Shot is definitely the most articulated Hot Shot toy, that's for dang sure.  Like, I'm not sure any transformable Hot Shot toy has even had waist rotation before.  And all the standard Stege articulation is present, including waist rotation, ankle tilts.... shoulders.  You can get some dynamic movement out of him.

Cybertron Defense Hot Shot was known for his double cannons mounted on his shoulders, but Hot Shot's two cannons do a poor job of recreating both of them.  They can recreate ONE of them pretty well, if you combine them.  And so, whoops, I have two Stege Hot Shots, and one is borrowing the other's weapons.  I am now sated.

Until more Hot Shots come out, anyway.  Dang, do you know there's a Rescue Bots Academy (Series 2) of those blind-bagged figurines you find at Meijer or Kroger?  And there's TWO Hot Shot figures in that.  It's been reported exactly once in the United States and zero other times.  That shit needs to saturate the market.  Or at least eBay.  

Posted October 27, 2019 at 11:31 pm

So, yeah, he's Ratchet, he transforms into an ambulance and a medical bed, he's exclusive to friggin' Walgreens, but according to the website his function is "engineer"???  And Red Alert is apparently the doctor?  Look, I dunno.

Stege Ratchet is a heavy retool of Stege Ironhide!  It's not immediately apparent, but a whole lot of him is different.  I mean, their toys are still essentially the same, but Ratchet's sculpting been resurfaced pretty extravagantly.   It's just hard to tell since, you know, the two toys have the same silhouette and also Ratchet is mostly white so details are washed out.

But it's nice to see the extra mile here.  Ratchet also comes with a giant repair arm with two potential attachments -- a laser scalpel and a wrench.  The repair arm/scalpel is based on the one inside the original Ratchet toy's trailer medical bay.  The wrench is there because Robot Doctor/ENGINEER APPARENTLY, also I guess you could hand it off to Nautica if you wanted.  Considering Ratchet's one of the bigger Deluxe Class toys in Stege, it's nice to see him with all this extra stuff regardless.  Is it because he's an exclusive?  Maybe.  (Though I suppose regular retail Ironhide came with that giant hammer.)  

Ratchet also has a third mode, a medical bed thing.  It's basically a half-ambulance half-robot deal.  It's not terribly convincing.  But it's there and it didn't need to be, so I'll shrug and like it.  This is actually where a lot of the new sculpted tooling comes into play -- there's a series of tools and monitors on the back of Ratchet's arms that don't make themselves apparent until this mode, where they're finally facing upwards.  It's all unpainted white plastic, though, so you have to pay attention.

I don't know what's going on with the deco?  Like, okay, I get why he'll have a white helmet black chevron forever and ever because of the fucking cartoon, but why is the rest of him?  Ratchet tends to be solid white, sure, and there are ways to break up that white with some red.  The Marvel comics gave him a red helmet and red hands.  The cartoon gave him a red pelvis and red hands.  This toy... kind of randomly paints red rectangles on him.  It's not a very cohesive look!  You think, oh, maybe this deco comes together in vehicle mode, but it doesn't.  It's just as random there.  What was going on?  I dunno.

Anyway, I painted the helmet red on my Ratchet almost immediately.  It makes the weird deco choice look a little more cohesive, since there's a red focal point that isn't a rectangle on his thigh.  

I will not be painting his white hands red because those white hands will be going to Crosshairs when he comes out in a month.  The Rebirth colors, yo!  (I will then be painting Crosshairs's black fists red before giving them to Ratchet, obvsly.)

Deco aside, Stege Ratchet is a pretty good Ratchet!  He's dynamic in all the ways Stege toys tend to be dynamic -- by which I mean he's a pile of boxes you can pose very well.  He's also one of the few Stege toys that, you know, actually looks unapologetically like a Cybertronian vehicle.  He's not a Lamborghini with the serial numbers filed off, or a Freightliner cab with a hat.  Ratchet's a wheeled spacebox.  

A wheeled spacebox who needs his helmet painted red, gaddangit. 


Posted September 23, 2019 at 12:06 am

I think I described Masterpiece-36 Megatron as a toy you don't transform so much as you sculpt.  You kind of massage one form into the other at a much more granular scale than is typical.  The forearm's the wrong shape coming out of the vehicle mode?  Moosh it.  Moosh it into its proper form.  

MP-44 Optimus Prime (version 3) is just like that.  You moosh him.

A truck cab has too much mass up in front and not enough out back for it to translate into the proper shape for robot mode?  Just grab some front mass and move it to the back.  Move it and moosh it.  Like modeling clay.  It's similar to a live-action movie transformation, but just, y'know, resulting in a clean, cartoonish robot.  

And it takes a bit.  I wouldn't categorize the process under "fun," particularly, but there was nothing about it I hated.  It's just kind of low-key tedium.  But it's hard to argue with the results.  The cab looks like the cartoon's cab, lack of silver stripe and all, and the robot mode looks like the cartoon's robot.  Like, literally like it.  And not in a sterile way, like the starkly boxy $5 nontransformable G1 Optimus Prime figures you can find at Walmart.  He looks as alive as a representation of That Particular Character Model can be.  Which is surprisingly a lot.  This toy pokes at your lizard brain.

MP-44 Optimus Prime comes with a lot of stuff, all of it from specific cartoon episodes that I don't particularly care for.  Sure, there's the hand-axe (which was also in the Marvel UK comic), but there's Sideswipe's jetpack he can wear, there's Starscream's head and shoulder kibble you can add so you can pretend this was Starscream dressing up like Optimus Prime to fool humanity in... I want to say "Megatron's Master Plan"?  There's a beat up head and a busted ab slice you can swap in if you want to approximate Optimus Prime's broken form from The Transformers: The Movie.  You can transform and remove the Combat Deck stuff inside the trailer to reenact an animation error where Combat Deck popped out of himself as a mini version of himself on wheels.  There's tiny articulated figures of Spike, Sparkplug, and Carly.  

And important to me, MP-44 Optimus Prime has an option to switch between the first season head and the second season (and movie) head.  The first season head is what the Marvel Comics used for its run.  Second season head always reads as "the cartoon" to me.  And so I like the first season head.  That's my nostalgia button.

A few people's MP-44 knees broke.  Mine seem to be fine.  

MP-10, the previous Optimus Prime Masterpiece, didn't look like it really belonged with the other guys I'd amassed to stand next to him.  Prowl, Ratchet, Ultra Magnus, Wheeljack... They were all very cartoony.  MP-10 kinda stood out a bit, more and more.  Especially versus the new Megatron.  MP-44 is a re-alignment.  It settles better in the groove that Masterpiece decided it was gonna inhabit, for better or worse.  


Posted August 17, 2019 at 7:51 pm

I just kind of assumed that no other new Seeker mold would get the mileage that the 2006 Classics Seeker mold has.  After all, that toy got milked for new uses over the course of a decade, and by a collectors' club.  No newer Seeker mold has had the attention span.  We'd get Starscream, Thundercracker and/or Skywarp, maybe an Acid Storm, and then it's on to the next new Seeker Mold.  And not since the Collector's Club has there been a NEW Seeker previously untoyed.  

And so when Stege Redwing popped up, I was like, yeah, okay.  He's never had a toy before, so I'll get this one, and he'll be the odd one out of all my Classics Seekers (well okay, the second odd one out, since Legends Slipstream is also in the mix), but I'm not, like, replacing my Thundercracker or Skywarp with the Stege versions.  The Classics Seekers still rule the gamut of Seekerhood.  

But then this three-pack of Acid Storm, Nova Storm, and Ion Storm suddenly existed, and I was like... welp.  Looks like Hasbro's going to invest in this Seeker version after all.  Acid Storm's had toys before, but not Nova Storm and Ion Storm.  That's three characters in Stege that Classics doesn't have.  You know how many characters Classics Seekers have that Stege doesn't?  Three (Sunstorm, Bitstream, and Hotlink) or maybe four since Nacelle straddles that Seeker/Conehead line.  So we're at the tipping point.

And He Tell Me says there's maybe more coming.

I had to hop on.  

Redwing is available through Target online.  If you have a Target redcard.  Mind, I got mine early on when it went up by accident for a few hours and at the time the Target redcard wasn't required, but I have a Target redcard and so I used it anyway.  Because 5% off and free shipping, baby.  

He's got one sculpting difference, and that's the smirking face.  (I don't recommend swapping it with Starscream, since the face is painted offwhite instead of silver.  Swap Thundercracker's smirking face with Starscream instead.  They match.)

But Redwing has a color scheme!  You know, reds and blacks and whites.  There's some thought put into it.

Acid Storm, Nova Storm, and Ion Storm not so much.  They showed up in the original cartoon as (nicknamed by the fandom through dialogue) the Rainmakers, and they... well, they were quick single-colored generics.  They were solid green, yellow, and blue.  Those animation cel painters made quick work of them.  And lordy do these toys match.  They are one solid color head to toe, save the cockpit, helmet, and a white midsection.  And, sure, the identical Stege battle damage deco every Stege seeker has.  

Acid Storm, previously translated into toys, has had his cartoon color scheme... elaborated on.  His Classics toy muted his green and gave him grown camo.  He tends to be given more than the one solid color.  (Except in Cyberverse anyway, where their toy is solid green again.) 

Stege Acid Storm, though is... well, he's neon green.  He's a green that doesn't/can't photograph properly.  He's the green I wish the cover of Dumbing of Age Book 8 could be, but that color doesn't exist in CMYK.  He looks like he could illuminate a room.  The other two are similar.  And I'm okay with this.  After decades of the fandom getting pissy about "day-glow playskool colors," here these three are, unapologetically so.  And, of course, they're highly sought after.  Of course.  They're also Target exclusives, and they keep selling out at the website and are scarce in stores.  

I recommend trying to find them in person, if you can.  Just to bask.  Get a taste of their fluorescence.  

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