Posted September 5, 2016 at 3:30 am

Both Hasbro and Takara tackled Computron separately, and with suprisingly different results.  Like, despite both versions of Computron technically being attempts at the same Computron character, 3 out of the 5 toys are different base molds from their counterparts (and Hasbro adds a sixth).  Strafe is one of the biggest differences.

Hasbro took Air Raid and extensively retooled him to replace all of his Earth fighter jet parts with new Strafe spacejet parts, and also gave him a new head.  It's not a bad job.  In a vaccum, it goes above and beyond what you might expect for a set of toys that seems to have been a late decision in the lineup.  Strafe easily coulda been an unmodified Earth jet.  And so he's neat on the face of him.

(Like, literally, since Hasbro's Strafe head is awesome.  Its original-toy-accurate sculpt is the best part of his design.)

But damn, it's hard to resist the siren call of TakaraTomy's Strafe.  It, too, is an extensive retool, but of Blast Off, the completely new Combaticon shuttle they engineered.  Blast Off was a toy I already liked a whole bunch, except for how his head pops off when you swing his neck assembly out of the way in arm or leg mode.  The Protectobot Rook I think I've praised for being the best deluxe in the line, and Blast Off has a lot of similaritied with Rook.  They both can do the Hulk Hand thing, for example; plug combiner hands into the ports in front of his fists, and it's clobbering time.  Also like Rook, Blastoff has sideways ankle tilts.  Improving on Rook, Blast Off has additional 5mm peg ports inside his fists (so he can hold a gun normally) and also two more on the underside of each forearm.  

TakaraTomy's Strafe improves on many of these things.  First of all, the head doesn't pop off anymore when you transform him into arm or leg mode.  It stays in place, which by itself just makes him a billion times better.  His torso also transforms backwards from Blast Off, leaving the vehicle nose kibble on his back instead of giving him a massive barrel gut.  He no longer partsforms, requiring you to move his shuttle tailfin from its proper placement in vehicle mode to his back in robot mode -- Strafe still has removeable (and separately hinged) tailfins, but they don't have to move during transformation.  Strafe's two main orange cannons are removeable, and as they're 5mm compatible, they can go into his various ports.  

TakaraTomy's Strafe, I've decided, is my favorite Combiner Wars-style limb.  It's everything Previous First Placer Rook can do, but more, and as a spaceship.  Seriously, he's the best guy.  

....once I stole Hasbro's Strafe head and put it on him instead and painted it white to match, anyway.  

Posted September 2, 2016 at 3:45 am

Jeez, third Toyless Guy Created For Fiction Who Now Gets A Toy in a row!  Alpha Trion has kinda gotten toys before, whether they be PVC figurines or BotCon exclusives or what have you, but this is his first mass market North American transforming toy.  That I have to use so many qualifiers should lampshade how many different little Alpha Trion items we've gotten.  

Bizarrely enough, in lieu of replicating Alpha Trion's usual look that was introduced way back in the original cartoon, with the Floro Dery-esque geometry and the cape, TItans Return Alpha Trion instead homages two BotCon Alpha Trion toys -- one we didn't get and one we actually did.  The one we didn't get was a redeco of Beast Machines Snarl -- a lion --  back in 2001, chosen because he was a robot mode with a beard.  (Similar to how we got Arcee out of Blackarachnia because that was a Transformer toy that was a lady.)  The one we did get was a Cybertron Vector Prime retool -- a spaceship -- with a new head in 2007.  And so this Alpha Trion transforms into both a lion and a spaceship.  It's like somebody from Hasbro wanted to find out what Alpha Trion turned into (he didn't in the original cartoon, as he was older than the invention of transformation) and saw on TFWiki that his two "real" toys turned into a lion and a spaceship respectively and that was that.  

Titans Return Alpha Trion is a very clunky-looking toy, and it doesn't look particularly elegant.  This seems to have turned a lot of folks off him at the outset, but in-hand, he's... well, he's still clunky-looking and inelegant, but he's fun to transform.  He's just a doofy bearded robot that transforms into a blocky unikitty and a wedge that dubiously claims to be a spaceship.  Like the other Titans Return toys, he has a little dude that transforms into his head, and there's a translucent compartment for him to ride in either mode, or he can sit in Alpha Trion's gun.  

He's weird-lookin' but I like him.  

Posted August 23, 2016 at 11:01 pm

More guys who had no toys but were created in the comics just to die!

This is Impactor, Marvel UK's leader of the Wreckers.  Decades ago, I would have had to explain who he is to essentially everybody, as well as what the "Wreckers" are, but after both entities were ported over into the IDW comics (and after the Wreckers were a staple of BotCon fiction before that), they're not quite the unknowns they were in the United States that they once were.

In the original Marvel UK Transformers stuff, Impactor was the upright and outstanding leader of the Wreckers, an Autobot special missions task force that was made up of all the left-over toys that couldn't fit anywhere else.  He died heroically, Springer (a real toy!) took over, and Springer spent the rest of his days lamenting that he would never be as good a leader as Impactor was.  With a quick interruption, of course, when Impactor was 

resurrected as a zombie and sacrificed himself AGAIN to save the day heroically AGAIN.  Impactor was Dinobot before Dinobot was cool.  

In the current IDW comics, Impactor was still the former Wreckers leader, but because he was killed, but because he was disgraced.  You see, maybe leading a team of "we do the dirty work so you get to keep your hands clean" red-shirt commandos is probably mentally taxing?  Probably?  Anyway, modern Impactor is a little more anti-hero than the original.  He was jailed for war crimes, but now he's out and about and trying/failing to live up to Springer's more-heroic example.  It's the ol' switcheroo!  

And now he has a toy!  Well, sort of his second toy.  Depends on how your brain categorizes these things.  Fall of Cybertron gave us an Impactor toy, but that Impactor technically belonged to the Aligned (Transformers Prime) universe, not Generation 1.  But like that toy, this Impactor is a head-retool of a combining figure.  And as a plus, he's actually in Impactor's colors, rather than having them inverted and changing his yellow to orange.  Also, this time he's a GOOD TOY?  Like, Rook is easily the best Deluxe of the Combiner Wars line.  He can do everything everyone else can do plus he has the ability to have Hulk Hands and he has articulated feet.  Thus I welcome our new Impactor overlord.

In addition to the new head, Combiner Wars Impactor comes with Generations Arcee's arsenal of weaponry.  You might think at first that this is pretty weird, since all these weapons really only work with Arcee, who doesn't have 5mm peghole hands.  Well, turns out they work fine with Impactor, too!  The tabs are 5mm across, so they can fit into his wrist-gun pegholes fine enough, plus there's like a field of slots on his backpack that just so happen to accomodate the onslaught of tabs that Arcee's weapons possess.  So there you go.  

Really, the only negative this toy has is that it's a little short to be a perfect Impactor toy.  Impactor should, in a perfect world, be the next size class up.  But otherwise, this is a great Impactor made from a great toy.  In that respect, he's very satisfying.

Posted August 21, 2016 at 11:01 pm

Scrounge was -- at least in my Marvel UK-less childhood -- one of the first Transformers non-toy characters, sharing an issue with a bunch of others.   He didn't have a toy.  He was just created to be in a story only to die.  Blaster, the anti-hero badass, needed his little pal to get offed so as to give him some manpain.  You know how it is.  

Other non-toy guys from that issue have already gotten toys over the years -- Ferak, Straxus.  Ferak was a jet.  Straxus was a (flying) tank.  But Scrounge never got a toy, and for good reason.  He transformed into a wheel.

There aren't a lot of Transformers wheels.  

I remember when that Star Wars Transformers toy of General Grievous came out.  It transformed from Grievous into Greivous's little death wheel vehicle thing.  Hey!  They should add a Scrounge head to that and make a Scrounge, some said!  We were desperate.  There were no other wheels.  Wheels are probably a hard sell to a kid in the toy aisle.  There's jets, tanks, animals, cars.... and, what, a wheel?  What kid's gonna choose the wheel???

(A similar problem exists these days with Rung.  Dude transforms into a STICK.)

But 30 years later, we have a Scrounge.  There was a new Cosmos toy -- you know, the UFO flying saucer guy -- and, hey, if you turn that on its side, that's kind of wheel-like, right?  Right????  Look, it's goddamn close enough.  Hasbro gave it a new Scrounge head, decoed him (and the toy's partner) in yellow, and wham-bam it's Scrounge.  At least, as close to Scrounge as one could realistically expect.  Some would say way closer.  Dude's a wheel, man.

And I'm happy.  It makes me happy.  It's kind of healing, you know?  The poor guy died heroically, and also died horrifically.  Like, got his arm ripped off (his special arm, there is none other like it) and then chucked into a smelting pool, where he was melted alive.  But!  Not before he could chuck a cassette at Blaster, offering priceless proof that Optimus Prime and his warriors were indeed alive somewhere.  Nobody liked the little guy, only to realize at his death who they had lost.  Finally having a toy of him means he wasn't forgotten, that what he did mattered.  And sometimes that realization is helpful here in the real world, too.

Scrounge's little shuttle partner is named Cybaxx, which is another nonsense sci-fi name like "Straxus" or "Xaaron" are.  He's a new guy.  Since his gun mode has two bulbous barrels, it makes me think of Scrounge's Special Arm, the one that had extendo audio and video fingers, the one that Straxus ripped off right before his death.  And so Cybaxx, to me, is just Scrounge's arm.  Maybe his arm was always a guy?  I dunno.  

Also new to Scrounge is that he is now a Technobot, and part of the combiner robot Computron.  He should definitely stay attached to that combiner robot guy.  You probably don't end up in the smelting pool that way.

He's why I bought this box set.

He's worth it.

Posted August 3, 2016 at 5:45 am

For the second year in a row we got a fancy-colored Windblade as a San Diego Comic-Con exclusive!  Last year, we got a red and goldish Windblade in a "Combiner Hunters" giftset, and this year we get a new Windblade in a "Titan Force" giftset!  ... and I do mean "new."  There's a new Windblade toy that's based on the Robots in Disguise cartoon design, and this is the actual-factual first way to get it.  The domestic retail one's yet to hit stores, and the Japanese version of the same thing is either arriving shortly before or after it.  So this San Diego Windblade is a new toy!

Sort of, I guess?

I mean, it's still Windblade, and a Windblade design that's not too far removed from the first Windblade toy.  This new RID Windblade transforms..... very similarly to the first one.  Nosecone flips on the back, legs fold out from the thrusters, arms just kinda unpeg from the underside of the jet.  Like, it's all the same stuff, but everything is kinda simplified.  It's a toy that's the same size and the same general design, but with fewer details.  There's fewer parts, and it's streamlined a little.  

New Windblade even comes with a sword and sheath that are nigh-identical to the original.  One might be forgiven for assuming they're exactly the same tooling, but they're not.  The 5mm peg is moved to a new location and the whole sheath thing is skinnier now.  Like, it's as if they took the same 3d model and squished it a bit and moved a peg.  

The fan still removes from the back of her head, and the turbines on her wings still rotate.  As such, she retains most of the original toy's functionality, it's just, again, everything's a lot simpler.  And she stands better, too, with new feet that aren't so fiddly.

She's decoed in Fortress Maximus colors -- gray, blue, and red -- since she's a Cityspeaker and Fortress Maximus is a city with which to speak.  (And the other SDCC exclusive.)  

Posted July 31, 2016 at 10:40 pm

People have been feeling kinda sore over the last new (non-live-action) Galvatron toy we got, way back in 2008, because that toy was garbage.  It was!  It's one of the few toys I skipped from that line because it just looked terrible all-around.  It was way too short and it looked awkward and it just wasn't very good.  I did end up getting a later redeco of that toy as part of a box set that came with a comic book I wanted.  My feelings did not change.

Since then, folks have been clamouring for a Non Sucky Galvatron, one that was a little more substantial.  And eight years later, lo, there was another Galvatron, a size class higher, who transformed into his classic cannon mode instead of a realistic Earth tank, and also there was a third jet mode, sure, why not.  WILL THIS BE THE GALVATRON WE WERE WAITING FOR???

I waited for the TakaraTomy version of the toy, which had some additional paint apps I wanted, though the plastic colors itself are a little too lilac for me.  The American one's a very dark and vibrant, classic purple.  But, eh, I have plenty of toys in that purple, and at least the lilac's kind of a change of pace.  

In-hand, the toy hits just about everything you'd want in a Galvatron toy.  It's sizeable, it transforms fine from robot to cannon to jet mode (jet mode's more interesting than cannon, I feel), and it has a good presence.  What's wrong?  Well, first of all, the arm cannon kind of gets in the way of itself.  It's so large and bulbous that Galvatron's right arm can't do much at all.  Getting it into positions is either a chore or impossible.  The cannon is easily removable -- it's required for transformation -- but a Galvatron without a cannon is probably on nobody's want list.

But the big deal is his goddamn head.  The Leader Class toys, Blaster and Powermaster Optimus Prime, have big-ol' helmets that deploy from the back and fold over the Little Head Dude, almost completely covering it.  And these helmets are included on the neck rotation hinge, and everything's fine.  Galvatron's little head dude (who is Megatron) plugs into the neck fine enough, but like the Leader Class toys, the part of the head that makes him look like Galvatron is stored elsewhere.  You open the chest, and the front of Galvatron's three-pointed crown helmet spring-load flips out and sort of almost does its job completing the look.  The face itself is buried a few millimeters deep behind the flip-out helmet part, and it looks kind of awful from any angle but head-on.

The real kicker is that the head can no longer move.   Oh, you can get a few degrees of movement left or right, just a fraction of a millimeter or so, but this is an inperceptible difference.  Though the inside of the torso looks like it might accommodate some rotation, it's the connection of the helmet to this rotational stuff that gets in its own way.  Effectively, Galvatron cannot turn his head.  

And so, between that and the very awkward way in which his cannon negatively impacts his arm articulation, there is not much you can do with his robot mode that does not make him look dippy.  It's such an incredibly frustrating problem, that quite a few folks have modded their toys, removing the Galvatron head piece entirely from the flip-up part and gluing it permanently onto the little head dude.  Without the flip-up part contraption, the head can move fine.  But this takes a lot of skilled kitbashing work, and you end up with a little Megatron headmaster dude that no longer fits into the cockpit of his own toy because of the added Galvatron helmet part.  

So if you're cool with a Galvatron toy that only looks good from directly head-on, then this is your guy.  I mean, his other two modes are pretty good, the jet in particular, but goddamn.  

Posted July 30, 2016 at 4:01 am

Finally, I got my hands on a Titans Return Deluxe Class toy.  Weirdly enough, it's a San Diego Comic-Con exclusive (no, I didn't go personally this year), and it's a drastically retooled version of a wave 1 toy that's been out in stores but I haven't gone looking for.  So I kind of feel like I skipped ahead instead of starting from the beginning.

Titans Return Brainstorm is the second Brainstorm toy in just about as many years, with Thrilling 30 Brainstorm coming out shortly before Combiner Wars got its start.  That Brainstorm was a Voyager Class (translation: bigger) and it was directly based on Brainstorm's More Than Meets The Eye comic book series design.  This new, much smaller Brainstorm is.... sort of based on MTMTE.  It's a heavy retool of Titans Return Blurr, and so it primarily looks like Blurr with wings glued on.  That's an oversimplification of the changes done, but it gets across the idea that this toy was not created with Brainstorm first in mind, not like the previous toy.  

However, most importantly, he does have MTMTE Brainstorm's face.  There are a number of other styles of Brainstorm face Hasbro could have gone with, such as his cartoon/Marvel design, or the weird faceplateless version from Japan's Headmasters (which is a face we can assume Japan will get on their version eventually), or another interpretation of the original toy's face.  But naw, we get a second MTMTE face, which is fine by me.  I likely wouldn't have much use for this new toy otherwise.

So why bother with him at all, if the previous Brainstorm toy was closer to his MTMTE look?  Well, a few reasons.  First is me reminding you that I am obsessive.  Second is his size.  The previous, Voyager Class Brainstorm was kinda a honkin' huge toy, and Brainstorm's not quiiiiiite that tall a guy.  And so this toy feels better scaled to everyone else.  Third, the SDCC version of this toy has a specifically-MTMTE-y deco, with the more cyanish teal and the teal on the legs instead of bare gray.  And probably most importantly is he comes in a three-toy box set with a new Fort Max-themed Windblade that I definitely wasn't gonna not have.  (The third toy is a translucent orange Sentinel Prime, which, again, yeah.  You know me.)

But all that said, this Brainstorm toy is a better toy than the larger, earlier one.  The previous Brainstorm was pretty damned simple.  You fold his legs under himself and he's done. ...Which isn't necessarily a bad thing.  Simple toys can be more fun to play with than complex toys, but this new Brainstorm his a better sweet spot between simple and complicated.  The new Brainstorm transforms a little upside-down compared to the old one, where instead of the feet folding underneath the front, you flip Brainstorm around so his feet fold up into the rear of the spaceship mode.  The arms unravel from the sides and you flip them front-to-back as well.  The giant nose of the spaceship, which just folded behind the back of the previous Brainstorm toy.... still folds behind his back, but you can also remove it and use it as an arm-mounted weapon or as a vehicle for his little head dude.

(his little head dude is called Teslor, by the way -- back in 1987, his head's name was Arcana, but i guess that trademark isn't available anymore, so it's TESLOR, which is............... definitely a real historical guy's name with -or on the end of it, ain't it)

Versus either of the "official" ways to store his giant spaceship nose, I have decided to do it my own way.  I hang it upside-down on his back so that Brainstorm keeps the over-the-shoulder cannons that he has both in MTMTE and his previous toy.  (As seen in this post's first image.)  They're an important part of his silhouette to me, so first thing out of the package I tried to find a way to recreate them.  They definitely don't plug in securely, requiring gravity to do most of the work, but if you angle the support structure just behind his head just so, you can kind of hook his nosefins across the large tabs back there and have it stay in place well enough.

If you don't want to have to buy a SDCC-exclusive Brainstorm, well, sort of good news!  There's a single-carded version of him coming as an exclusive to Walgreens very shortly.  The Walgreens Brainstorm tries to be more like the original toy, with a mintier green, warmer grays, a  yellow cockpit window, and minus the teal on his boots.  Also his helmet might be a darker gray, we dunno for sure yet.  

If you have a Walgreens nearby, I recommend trying to pick him up.  I thiiiiiiiiiink he starts showing up in August?  

Backing up, Brainstorm is a retool of Blurr, right?  Well, that means he has the same partially-open canopy that Blurr does.  Which means Brainstorm is a spaceship without a fully-enclosed canopy.   Better hope whoever's driving can breathe in space!  

Posted July 19, 2016 at 9:00 pm

Rewind here is in the same size class as Wheelie, who I mentioned was not a Triple Changer unlike some of his wavemates.  Well, Rewind is some of Wheelie's wavemates!  He goes from box to box-with-turret to boxy robot.  Pretty simple.  But, like, none of these modes fall apart at the touch, so he's already better than Wheelie in that respect.

It's funny, a year or so ago when we got a Rewind from Fun Publications and their Figure Subscription Service, I was so happy, since it was OBVIOUSLY the only time we'd see such a MTMTE-centric head on a Rewind toy, head-camera and all.  WELL HEY GUESS WHO'S WRONG.  And... happy to be wrong, sort of?  I mean, I don't like making expensive exclusives redundant with better representations of characters that sell for $10 at retail, but I also sort of really do.  I am torn.  

Regardless, as this toy is not a hulked out space tank robot (while still transforming into a space tank), it's a better MTMTE Rewind toy than the one I previously had.  And still have.  Look, it's cool, there's two MTMTE Rewinds, technically, so now I have one of each!  The alive one and the also-probably-eventually-to-be-revealed-as-still-alive one!  

Rewind transforms from a suitably boxy robot to a cellphone or similar electronic device.  He's a rectangle with a screen with a battery power, signal strength, and wi-fi icons in the upper menu, so he's definitely phone-ish, but he also has a stylus, which is very Dumbing of Age ca. 2010, but whatevs.  The stylus is a great idea, btw.  It stores in the side of the phone, becomes Rewind's handheld (or arm-mounted) weapon, and then in tank mode it clips into the turret as the tank's barrel.  

In phone mode, he can be inserted like a cartridge into Leader Class Blaster (or Soundwave when he later comes out). 

Unlike Wheelie, Rewind doesn't have as interesting an integration with the tiny head robot dudes.  He has no cockpit, just some pegs on the roof of his tank's turret that you can stand some tiny head robot dudes on.  Because, you know, that's the best place to be on a tank.  Standing on the top of it.

TakaraTomy's gonna do this guy themselves later, but they're gonna try to paint his very MTMTE-y face into what his face looked like in the original cartoon, where he had separate eyes and a nose.  Why, TT, why.  You're monsters!  Who even cares about cartoon Rewind?  Nobody, that's who!  

Posted July 17, 2016 at 1:01 am

In this year's Transformers line, Titans Return, the dealio is about the little tiny robots that turn into heads.  The Leader Class guys transform into a third (*intentional pause*) base mode that can be populated by little head dudes, the Voyager Class guys can be piloted by little head dudes, as can the Deluxe Class guys.  The Legends Class, which last year's Combiner Wars line spent most of its time turning into little add-on armor or weaponry for the big-ol combiner robots, is now dedicated to providing tiny vehicles for the Leader Class base modes which can also be piloted by the little head dudes.  That means some of these three-inch tall guys are triple changers.

Wheelie is not.

Wheelie transforms from a robot to a futuristic car which a tiny head dude can fit inside of and drive.  That itself is a feat, since, again, Legends Class toys aren't terribly large (they were the smallest price point until this very toyline), so that Wheelie has room for a drivers compartment inside him is kind of amazing.  And it's not like one of those "kind of floats inside like a Flintstones car" situations, where there's no floorboards and no proper roof.   Naw, you can stick a little head dude robot in him (sold separately) and close him up inside completely, canopy and all.

IN THEORY.  Here's Wheelie's problem, you see.  While his robot mode is fantastic for its size and the transformation itself is a dream, the vehicle mode does not actually like to stay together.  There are some very tiny, shallow tabs that are supposed to lock the arms into the top of the canopy, but they don't lock in well much at all.  And so you can easily destroy the vehicle mode just by trying to fit the little head dude inside, which seems to kind of ruin the entire point of the toy.  I would recommend fitting the head dude into the seat placement first and then transforming the toy around him.  Which is probably not the desired playpattern, but it involves less cursing overall.  This way, you can spend time trying to get the tabs to rest in the slots best you can (but never perfectly) without immediately destroying it by using the pilot functionality and having to start all over.  

Or just keep him in robot mode on your shelf forever, I dunno.

This is a Wheelie toy with 5mm fist pegholes, which means he can hold any of the other Titans Returns weapons (and most other Transformers weapons)..... or you can give him Deluxe Wheelie's slingshot, which is what I have done.  You can even use its side-peg to attach it to him in vehicle mode, though, yeah, this is gonna break Wheelie apart again.  Hmph.

Maybe some other Wheelie toy has better plastic tolerances than mine, but this one definitely has problems.

Posted July 12, 2016 at 3:01 am

I got the new Titans Return Fortress Maximus this past week.  Fortress Maximus is a heavy retool of Metroplex from a few years ago, and as such will definitely not fit in my little photo lighting studio.  So let's focus on his head, Cerebrosinstead.  He's really the best part, anyway.

Unlike most of my childhood Transformers obsessions, I don't get my feel for Cerebros from the Marvel comics.  That's because he was a complete nobody there.  He was literally nothing more than an intermediate transformation step for Spike Witwicky to become Fortress Maximus's head.  Instead, the Marvel stuff focused on Fortress Maximus, giving him character focus and shrinking him down a bunch so he could interact more easily with everyone else.  I mean, he was still big, but not, like, Autobot City big.  Not two-foot-tall-largest-Transformers-toy-of-all-time big.  

No, Cerebros got all his character focus in the original cartoon, where they did the opposite.  Cerebros was the character and he was forced to wear Fortress Maximus like a big mech suit.  I say "forced" because Cerebros had had it up to here with 9 million years of war and had made a personal decision to never fight again ever ever ever, to the point that he threatened to shut himself down were he given a choice between oblivion and fighting.  But Spike Witwicky was all "oh hey but what if i build you into a giant robot's head and i become your head and we murder everyone all at once so we don't HAVE to fight ever again, eh??? EHH???"

and then cerebros was all i don't think so WHOA HEY MY LIMBS and then spike made him shoot at people because spike was his head now, whoops

spike is a great non-monster and definitely not a horrible threat to all notions of personal agency y/n

Anyway, I was a little obsessed with him because he was (sort of) in my comics and he was on my VHS tape of "The Rebirth" and he was in my toy catalogs and I spent every single autumn session of my third grade "gifted and talented" class building Fortress Maximuses out of bristol board.  Like, I am serious, I did no other real actual school work.  They had giant sheets of paper at this special "gifted and talented" class location and only at this special location, and that meant I was going to make them into Fortress Maximuses, every single week.  The only thing that stopped this was getting the real Fortress Maximus at Christmas.  It was probably a relief felt all around by everyone, and likely worth the money paid just to put an end to my all-consuming obsession.

But I'll tell you one thing this new Cerebros has over the original one -- the right face.  The animation/comics model gave him an entirely made-up head (maybe, some folks think they might have gotten him mixed up with Cog) that his toy definitely didn't have.  Cerebros's toy head was just a smaller Fort Max head.  But in the comics, he had this domed noggin with shades and a mouthplate.  It was hard to think of Cerebros-the-character as Cerebros-the-toy, because the two were so different.  And so it was a smaller disappointment buried in the otherwise endless jubiliation of owning a friggin' Fortress Maximus.

Titans Return was all heck no and gave him his animation face.  They also gave him -- mostly -- his animation colors, going for black and gray instead of gray and lighter gray.  Both the face and the color choices are important to me.  The San Diego Comic-Con version of Fortress Maximus gives Cerebros a toy face, and fuck that!  Fuck it right up its dumb Comic-Con asshole!

Ahem.

Cerebros is where Titans Return Fortress Maximus keeps his electronics.  You can see the speakers in his chest, and by pressing down on Cerebros's head, he'll start making noises and flashing a tiny light at you.  Mine, though, is a little fussy.  Most of the time, the sound clip cuts out before it completes.  This is pretty annoying!   One of his sounds is even a really robotic delivery of "CE-RE-BROS" that I've heard exactly twice and which I cannot duplicate and this makes me mad.  When you flip the cover for Fortress Maximus's face, Cerebros makes the classic transformation noise, and when you plug him into Fort Max as his head, he has some other different noises.  I'm not sure what they all are because, again, sound clips cut off annoyingly.

New Cerebros transforms pretty dang similarly to the original!  On the way to head mode, Cerebros's arms fold behind his torso, his legs fold onto either side of the torso, and the aforementioned cover flips up to reveal the face.  The only notable difference is the feet now transform, with the toes and the heel folding up onto the shin.

Also like the original Cerebros has a third mode where he integrates into the city mode by becoming... some sort of structure.  It's about as convincing now as it was then.  In the old toy, you just sort of wad him up and cram him into a shoulder.  In this new toy, you just sort of was him up and cram him down the top of the control tower.  The only real difference now is that if you don't integrate him into the city mode you have this giant hole at the top of the control tower where he would otherwise be.  

The new Cerebros also has a much larger gun than the original.  Like, it's even double-barrelled.  Just to stick it to Mr. I Don't Want To Fight Ever Again, I presume.

But really, the largest question here is, like, what was that "gifted and talented" class I went to, anyway, if I didn't actually have to do any real school work and they just let me do arts and crafts all day?  I was allegedly supposed to be attending it because I was one of the top 20 students in the district -- or so my teachers and parents CLAIMED, even though I made a lot of Bs in the year beforehand -- but really I just used that time to fuck around.  There was zero advanced learning involved on my part.  They even sent some kids home from the program, and I know for a fact that they were shitting around less than me, and they were all also much more well-adjusted in their behavior.  It raises a lot of questions I'm not sure I'll ever have answered.  

.....oh they totally thought i was autistic, didn't they

i'm sure the repeated manufacturing of the same fictional robot over and over disabused them of this notion